You get knocked out, abducted, and tied to a chair a ridiculous number of times. Its exploration of religious extremism is too bizarre to be taken seriously, and it’s delivered with a self-serious tone that it doesn’t earn. These three walking archetypes have little consistency between them apart from their last names.įar Cry 5 isn’t as provocative as its posturing may lead you to believe. His church heralds include the charismatic John Seed hunter of man Jacob Seed and psy-ops hippie Faith Seed.
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Joseph has a lot of land to cover, and he’s a master at delegating. Your job is to clear out the Peggies (the local slur for the cultists) by any means necessary – most of which boils down to reclaiming outposts and taking on missions for the locals. The setup is interesting, but soon settles into a standard routine. A disastrous raid on Joseph’s compound leaves your created character, a rookie sheriff’s deputy, alone and outnumbered in a hostile environment. Hope County has been overrun by Joseph Seed, leader of an apocalyptic cult called Project at Eden’s Gate. Once the luster of the new setting and co-op companionship wears thin, however, you’re left with an experience that’s familiar to a fault. It’s also a playground for the explosive antics that we’ve come to expect from the series, where you and a friend can seamlessly go from taking down an armed convoy to bow hunting to fly fishing – or flying a plane – depending on what sounds fun.
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This entry moves the open-world mayhem to Hope County, Montana – a beautiful base of operations for outdoorspeople, rugged individualists, and a murderous death cult. After targeting tin-pot dictators and megalomaniacs across the globe, Far Cry 5 sets its sights closer to home.